In the usual flow of SFB affairs, packets are input from any of the four faces and are reacted to, and output packets are sent out to any of the four faces, from packet handlers, Alarm handlers, or the
loop() method. But sometimes more fine-grained control over packet handling is needed, and the core software provides more advanced mechanisms for that purpose.
For debugging, display, or just fun, we often want to blink the onboard LEDs in response to events. The 'good old-fashioned way' to blink an LED is (1) Turn it on, then (2) Delay for a while, then (3) turn it off, but if we do that -- step (2) specifically -- inside a packet (or alarm) handler, we can run into trouble. Since only
one handler runs at a time,
all handler functions (packet or alarm) need to be relatively quick, to give the other handlers a chance. But calling
delay() is the
opposite of being quick.
The QLED object (an instance of SFBQLED) provides a way to schedule LED 'on' and 'off' 'events' without calling delay().
In the basic tutorials,
Using the EEPROM illustrated the primary functions used for accessing the EEPROM. Here we touch on one additional function --
eepromWait() -- and look at an advanced mechanism for initializing EEPROM data.
As an advanced technique, if you need more accurate timing than the
Alarms
system provides, you can use a
hardware timer. There are three hardware timers specifically reserved for sketch use, named
Timer1
,
Timer2
, and
Timer3
. In addition, there is a fourth timer (named
Timer4
, naturally) also available, but that hardware is shared with the hardware PWM (Pulse Width Modulation, see
Using the hardware PWM module) system, so a single sketch cannot use both hardware PWM and
Timer4
.
Hardware timers are a more advanced topic, primarily because (unlike with Alarms
) the 'handler' functions you write are executed with interrupts disabled, meaning that while your handler is running, nothing else is happening -- no input is being read, no output is being shipped, the millis() clock isn't ticking, and so on. So you need to keep your timer handler functions relatively short and simple as much as possible.
But, that said, don't be afraid! Sometimes a hardware timer is just the right tool for the job!
As you add more and more behavior to your sketch, as you pile on more and more alarm and packet handlers, you will at some point begin to overtax the hardware and performance will suffer, and packets will get dropped, or alarm handlers will run later than scheduled, or the like. To help determine where time is actually being consumed, the core software provides a basic 'profiling' system consisting of two objects, a low-level object called
Ticker, and a higher-level object called
Profile.
The Ticker assigns microseconds to one of several broad categories (see SFBTickerCategories) like 'packet handler' or 'alarm handler', which are just what you would expect, or 'background processing', which includes time spent in the setup()
and loop()
functions as well as whatever isn't categorized somewhere else. Also, there are three categories (e.g., TICKER_SKETCH0) reserved for whatever execution-time-counting needs you may have. Ticker
, an instance of SFBTicker, is built into the core software; its primary limitation is that its microsecond-based counters overflow after about an hour, just like micros().
The Profile operates with millisecond resolution, so it can count well over a month of time without overflowing, using the same set of SFBTickerCategories. It gathers data from Ticker and uses an alarm to reset Ticker regularly to keep it from overflowing (so if Profile is active, results returned from SFBTicker::getUsec(u32) may be somewhat hard to interpret -- use SFBProfile::getMsec(u32) instead).
The examples in
Configuring the processor speed only demonstrated changing the processor speed in the
setup() function. It
is possible to change the
Processor speed at any point(s) during a single sketch execution, but the sketch writer should be aware of some limitations and warnings before they try to do so. See
SFBProcessor::setCode() for the details.
Traditional printf and scanf functions excel at handling data using built-in formats such as decimal. The printf/scanf-style functions in the SFB core, such as
facePrintf and
packetScanf, have an extension called 'custom Z handlers', which enable you to define your own
CustomPrintfHandler (which see, for details) and/or
CustomPacketScanfHandler, and then handle formats involving mixtures of traditional formats and your custom format.
--TO COME--
--TO COME--