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Movable Feast Machine Simulator 2.0.10
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src
gui
include
Mouse.h
Go to the documentation of this file.
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/* -*- mode:C++ -*-
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Mouse.h Mouse input tracking system
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Copyright (C) 2014 The Regents of the University of New Mexico. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
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USA
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*/
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#ifndef MOUSE_H
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#define MOUSE_H
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#include <set>
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#include "
itype.h
"
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#include "
Point.h
"
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#include "SDL.h"
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namespace
MFM {
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class
Mouse
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{
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private
:
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std::set<u8> m_current;
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std::set<u8> m_prev;
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u16 m_x, m_y;
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public
:
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Mouse
() { }
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~
Mouse
() { }
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void
HandleButtonEvent(SDL_MouseButtonEvent* e);
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void
HandleMotionEvent(SDL_MouseMotionEvent* e);
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void
Press(u8 button);
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void
Release(u8 button);
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bool
IsDown(u8 button);
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bool
IsUp(u8 button);
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bool
SemiAuto(u8 button);
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u16 GetX() {
return
m_x; }
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u16 GetY() {
return
m_y; }
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void
FillPoint(
SPoint
* out);
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/*
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* This should be called once a
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* frame to keep the SemiAuto
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* function working.
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*/
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void
Flip();
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};
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}
/* namespace MFM */
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#endif
/*MOUSE_H*/
Point.h
MFM::Mouse
Definition:
Mouse.h:37
itype.h
MFM::Point< s32 >
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