MFMv2.0.10
Movable Feast Machine Simulator 2.0.10
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Data Structures | Enumerations
AssetManager.h File Reference
#include "SDL_image.h"
#include "SDL.h"
#include "SDL_ttf.h"
#include "Logger.h"
#include "Utils.h"

Go to the source code of this file.

Data Structures

class  MFM::AssetManager
 

Enumerations

enum  Asset {
  ASSET_SELECTOR_ICON = 0, ASSET_ATOM_SELECTOR_ICON, ASSET_PENCIL_ICON, ASSET_ERASER_ICON,
  ASSET_BRUSH_ICON, ASSET_BUCKET_ICON, ASSET_XRAY_ICON, ASSET_CLONE_ICON,
  ASSET_AIRBRUSH_ICON, ASSET_CHECKBOX_ICON_ON, ASSET_CHECKBOX_ICON_OFF, ASSET_SLIDER_HANDLE,
  ASSET_SELECTOR_ICON_BIG, ASSET_ATOM_SELECTOR_ICON_BIG, ASSET_PENCIL_ICON_BIG, ASSET_ERASER_ICON_BIG,
  ASSET_BRUSH_ICON_BIG, ASSET_BUCKET_ICON_BIG, ASSET_XRAY_ICON_BIG, ASSET_CLONE_ICON_BIG,
  ASSET_AIRBRUSH_ICON_BIG, ASSET_COUNT
}
 
enum  FontAsset {
  FONT_ASSET_ELEMENT = 0, FONT_ASSET_ELEMENT_BIG, FONT_ASSET_HELPPANEL_BIG, FONT_ASSET_HELPPANEL_SMALL,
  FONT_ASSET_LOGGER, FONT_ASSET_COUNT
}
 

Detailed Description

SDL_Surface management system

Author
Trent R. Small.
David H. Ackley.
Date
(C) 2014 All rights reserved.
Code License:
LGPL
License Note:
All code samples shown in documentation are placed into the public domain.